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early development
MACHINA's core tech enters a feature complete stage. This includes:
- Block Entity API
- Multiblock API
- Cinematic API
- Solar System Simulation
- Dynamic Dimension API
- Dynamic Biomes API
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world generation
Expected Q2 2025
MACHINA's custom chunk generator uses data from the solar system simulation to generate an infinitely explorable procedural world.
The first iteration of this will contain just 3 different world types, but more will be made in the future. This requires:- Planetary Bodies
- Biomes
- Caves
- Cave Biomes
- Cave Size Control
- Decoration: Trees
- Decoration: Bushes
- Decoration: Grass
- Decoration: Ores
- Decoration: Lakes
- Decoration: Flowers
- Decoration: Fruit
- Decoration: Pebbles
- Decoration: Rocks (Small)
- Decoration: Rocks (Large)
- Decoration: Ceiling Trees
- Type I: Earthlike Biomes (5/18)
- Type II: Martian Biomes
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machinery & automation
Expected Q4 2025
Machinery brings gameplay in the form of machines, cables and multiblocks. The automation should creatively challenge the player to adapt to their planetary environment to automate both MACHINA and Vanilla resources.
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starchart rendering
MACHINA's 3D interactible starchart that displays the solar system simulation in real-time. The starchart will be used to navigate the solar system and plan interplanetary missions.
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rockets
MACHINA's modular rocket system will allow the player to build and customize their own rockets. The player will be able to travel to different planets and moons in the solar system. Rockets will be customizable with different fuel types, engines, and payloads.
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planetary hazards
MACHINA's planets and moons will have unique hazards that the player will have to overcome. This includes a weather system, atmosphere and wind simulation that will affect the player's ability to survive.
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tools & weapons
MACHINA's fully modular tools and weapons system allows the player to customize their gear while making creative choices to balance their loadout. The modular system will also create progression by limiting their survival options until they can craft the necessary parts.
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qol & open beta
In this phase of the development cycle, we will be focusing on polishing the mod and adding quality of life features. An open beta will build hype and allow us to get feedback from the community.
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and beyond...